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From the previous part of this guide we know how to choose a race and a planet. Now when the planet is chosen we will learn to survive in the game universe.
We open “Planet” tab and see something like this:
First thing to note is marked with green you resources fund. To build something in the game you will have to have resources, and here you can see how much resources you have. Our “Vorlon” race utilizes organics and minerals for industry purposes, so that resources are shown. Energy is completely eaten by vorlonians during breakfasts and lunches and could not be collected at all. Humans will eat organics and have minerals and energy as a resources. Last indicators shows the money you have.
For every resource you can see how much is currently available, how much was produced and spent during the last turn. We have not survived a single turn yet so there are zeroes. This numbers will show you how much was really produced and spend, with respect to all roundings made.
Now we will look at marked with yellow buildings list. It shows us all the buildings we already have on the planet and what buildings we can already create. All units are created here as well, not only buildings. Every existing building has a short description and support costs (marked with red).
Note the already known for us resource color/letter notation O (Organics), E (Energy), M (Minerals).
We can see that our shipyard consumes seven points of organics and four of minerals. All theis numbers are rounded and after the turn calculations you may get slightly different numbers on the top of the screen.
Every mining building has it's mining capabilities described (green marker on the picture).
Blue marker shows we can easily destroy anything we have built. To save money on support, for example.
Now let us scroll down to see available buildings list.
Note the different prices for different races.
We again see well-known resources, but we also see two new notations. C (Credits) is quite transparent. P (People) shows amount of people a building will employ. To create a building you must have enough free people on the planet. This means you can not endlessly build, say, mines on the planet - once all peoples are busy, no people-requiring buildings can be created on it.
Purple mark brings our attention to the difference in creation time for civil and military buildings. While shuttle takes the same six turns to complete, colony creation will be noticeably longer for humans.
“[build]” link's purpose is clear, so we go ahead and start constructing biofarm.
Now in the building queue we see our in-progress-farm and our resources at the top of the page had decreased.
If we will “[cancel]” our biofarm all resources will be returned to us. If we cancel our farm later all resources will be restored as well and moreover, all the job progress will be transferred to the next building in the queue, if any. This means canceling production is a completely safe and free action. Unlike action “disband”, which will return you nothing.
You can fill queue as long as you have enough resources to order something. As soon as the planet will finish one building, it will start constructing the next one. The only limitation is the number of completed buildings per turn - one.
Production speed depends on the planet population, race bonuses, building type (civil/military) and can be increased with buildings like “Factory”.
Well, spending money is more or less clear. Now it is time to understand where do our money come from. The window inside the red marker is the one we need.
Green line marks planet properties. Being familiar with the game notations you must recognize the meaning of this graph, but we will explain it one more time. Left to right there are: Organics concentration, Energy concentration, Minerals concentration, surface Temperature, planet Surface. Every parameter may vary between 1 and 99.
For the “Average” race (all base properties are 50, no bonuses) with organics nature and mineral industry the planet of the size 50 with the perfect temperature and 50 of every resource, 50 000 population anв no mining buildings will do like this:
|Ьan-hourы per turn||50000P*0,01||500|
|Gold color marks constants which are a subject to change. In money calculation (15М+7E) means a summ of main and secondary resources production.|
A race with 20% mining bonus will get
of the main resouce. Having population of 80 000 on the same planet that race will have
and adding two mines to this we will see
As long as money depend on resources, money will grow as well.
Surface column (S) may confuse us - it us definitely split by two. The meaning of this is simple: blue shows us overall surface, while crimson shows us the currently occupied part of the planet (95% in this case).
Now let us look at the table marked with yellow. This is information about our population too, but from another point. Here we can see absolute population size, number of unemployed people and the speed of the population growth.
Population growth speed depends on race bonuses, resource concentration (for vorlonians energy concentration will affect population growth) and percent of the unused surface. As soon as your population reaches 50% of the maximum possible, population growth speed will slowly degrade and population will stabilize.
Building an energy generator we will increase vorlonian population growth speed by 20%. For humans we would build biofarm for the same purpose.
Now let us try to land humans on the same planet.
Humans will slowly die out here, at the first place. The reason is surface temperature - humans can not leave on a planet with 52°.
Another important point - mining speed. Humans are good in mining. Vorlonians are good in fighting.
There is another, hard to detect, difference - humans occupy only 58% (vs 59% for Vorlon), they use surface slightly better.
Now let us once again take a look at the resources (red marker) and repeat what we know already. The more resource concentration, the more we will mine. The bigger is population - the faster we will mine. The more mining buildings we have on a planet, the faster the mining will be.
Money depend on resources and population.
Before this part will end, we will take a short look at the orange mark at the first picture on this page. This mark surrounds events window. Every event in the game, like building finished or alien fleet arrival will create an event in this window. Now this window contains greeting, and this greeting, among the other things, contain an advise to create a fleet and make our first hyperspace jump. Next part will tesch us to fly and explore.